I have re-implemented my terrain mesh as indexed triangle arrays and everything is rendering fine with the exception of multi-texturing. I am not ruling out a bug of mine, but I have checked all the obvious places. The texture coords for unit state 2 are correct, the indexes for unit state 2 are correct, the rendering attributes are correct. But the mesh is rendering without multitexture. Before I spend too much time on this I wanted to ask if there are any known bugs in 1.2.1 beta 1 OpenGL that is know regarding multi-texturing with indexed triangle arrays. Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
