I have re-implemented my terrain mesh as indexed triangle arrays and
everything is rendering fine with the exception of multi-texturing.  I am
not ruling out a bug of mine, but I have checked all the obvious places.
The texture coords for unit state 2 are correct, the indexes for unit state
2 are correct, the rendering attributes are correct.  But the mesh is
rendering without multitexture.  Before I spend too much time on this I
wanted to ask if there are any known bugs in 1.2.1 beta 1 OpenGL that is
know regarding multi-texturing with indexed triangle arrays.

Dave Yazel

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