Ok I found the bug parade and located the bug you referenced.  The note from
the developer is:

When the indexed triangle strip array geometry is unIndexified, the
texCoordSetMap is not passed to the createGeometryArrayData().

What I am confused about is the fact that I am using an
IndexedTriangleArray, not a strip array.  The other thing I don't understand
is what unIndexified means... you don't suppose they are unwinding the
indexed geometry and passing a non-indexed version?  I was actually suprised
to see my memory usage increase when I started using indexed geometry,
although by my calculations I has reduced the information by more than 50
percent.

Dave Yazel

----- Original Message -----
From: David <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 04, 2000 10:16 AM
Subject: Re: [JAVA3D] Indexed Triangle Arrays and Multitexture


Hmm I am not seeing this bug on the list.  Is there more than one list?  I
am looking at:

http://developer.java.sun.com/developer/earlyAccess/java3D/java3d-bugs.html

And I have verified this also happens for quads :(  Did you find a work
around?  It looks like it IS multi-texturing, just that its using the tex
coords from unit state 1.

Dave Yazel

----- Original Message -----
From: Pedro Estrada <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 04, 2000 9:41 AM
Subject: Re: [JAVA3D] Indexed Triangle Arrays and Multitexture


David,

I encountered the same bug when doing terrain mesh multitexturing using
indexed triangle arrays.  It is Bug 4390217.  It has been identified and
corrected for 1.2.1 beta2.  Check out the bug for more info.

-Pedro

----- Original Message -----
From: "David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 04, 2000 9:09 AM
Subject: [JAVA3D] Indexed Triangle Arrays and Multitexture


> I have re-implemented my terrain mesh as indexed triangle arrays and
> everything is rendering fine with the exception of multi-texturing.  I am
> not ruling out a bug of mine, but I have checked all the obvious places.
> The texture coords for unit state 2 are correct, the indexes for unit
state
> 2 are correct, the rendering attributes are correct.  But the mesh is
> rendering without multitexture.  Before I spend too much time on this I
> wanted to ask if there are any known bugs in 1.2.1 beta 1 OpenGL that is
> know regarding multi-texturing with indexed triangle arrays.
>
> Dave Yazel
>
>
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