Hi Dixon,
As you mention in the mail, both v1.2FCS
OpenGL and DirectX version works fine. But
v1.2.1 beta1 DirectX version didn't work.
Have you try v1.2.1 beta1 OpenGL release ?
We would like to know if this problem is specified
to the DirectX native layer or not.
Also, you may try to turn off vertex buffer
-Dj3d.vertexbuffer=false
to see if it helps.
Please give us an example program to reproduce
this.
Thanks.
- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Thu Dec 7 06:43:32 2000
>MIME-Version: 1.0
>Date: Thu, 7 Dec 2000 09:25:30 -0500
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] J3D DirectX 1.2.1 problems
>To: [EMAIL PROTECTED]
>
>I switched over to the current DirectX release of J3D and am having some
>problems that do not show up in the previous version.
>
>Initially, the scene looks fine. After "walking" through my scene and
>returning to one of the original locations, funny things happen.
>Specifically, it looks as though light scoping goes haywire and
>materials begin swapping around on objects. Also, some objects are just
>not "lit" at all.
>
>Attached are 3 snapshots. The "good" is a snapshot at the beginning of
>running my app. The "bad1" is after returning to the same point after
>walking around a bit. The "bad2" is just by turning my look angle 360
>degrees. Notice that in the "good" image, the colors are correct and
>all objects are lit correctly.
>
>These problems do not show up in the current OpenGL release of J3D.
>
> <<good.jpg>> <<bad1.jpg>> <<bad2.jpg>>
>My machine: Win2k, GeForce2 GTS
>
>J. Lee Dixon
>SAIC - Celebration, FL
>407-566-1438
>[EMAIL PROTECTED] AOL: LeeOrlando
>
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