Hi,  I'm working on a project where I would like to draw transparent Java3D components on top of backgrounds.
What I need is:  Canvas3D.setOpaque(false);   The only work around I can think of is to get the clipping
bounds of the Canvas3D and clip the backgroup image and put it in the scene.  I would rather not do this.
Any ideas would be much appreciated.
 
John

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