Hello,

I've added a PointLight that moves around in a scene and dynamically
lights objects in the scene. Curiously however, when you add a Texture2D
object to a geometry (say, a polygon), the polygon doesn't get lit
dynamically (no attentuation as the pointlight is moved away from the
polygon). But when the texture isn't there, the lighting seems to work
fine. Is there something I have to do with the Texture to allow it to be
lit by the PointLight? Oh yeah, even if you take away the pointlight
source, the Texture2D'ed polygon will appear fine. But the polygon with a
texture and without a light will not be displayed.

It seems the Texture2D gets rendered with no lighting whatsoever. Is there
a solution to this?

Thank you,
David Ko

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