I don't know. But off the top of my head:
Have you tried disabling "auto bounds compute" and set your own bounds for
the shape? I don't understand why this is happening. Is your triangle
strip also being translated, or are you changing the actual vertices every
frame for movement? If so it could be that bounds are not re-computed for
each frame. I have never heard anyone else having issues with this before,
so maybe this is something very specific to what you are doing. More
information would be needed to help figure this out.
But as far as just having a single triangle strip that spans from culled to
non-culled space, and having it disappear... that I have never seen. I do
water with a similar technique and I don't have any trouble seeing it
everywhere I go.
Dave Yazel
----- Original Message -----
From: David Ko <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 18, 2000 5:28 AM
Subject: [JAVA3D] Frustum Culling
Hello, I've asked this question before. I'll just rephrase it.
How do you have prevent the view from culling out a BranchGroup from
rendering, even if the BranchGroup's "sphere of influence" is outside the
range of the view? I'm having trouble because my TriangleArray is being
culled out, even though the triangles should be still be rendered.
I've tried everything (i.e. setting bounds, specifying
VISIBILITY_DRAW_ALL in View). Nothing!
Any help, leads, or messages of pity would be appreciated.
David Ko
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