Hi

I've now managed to get a couple of objects grouped correctly,
scaled and rotating in unison (Thanks Fred Klingener for your help..
I did have trouble link Transform groups btu now I know th order in
which to do this all is fine) but how do I rotate this group around
a set axis.

ie. I have something like this

universe
locale
|-BG1
  |-TGc
    |- view ("camera")
  |-TG1
    |-TG2
      |-Cube1
    |-TG3
      |-Cube2

If I rotate the group of objects using TG1 then they always rotate around
the global axis (0,0,0). How do I get them to rotate around another piont
somewhere else in the universe (ie 2,0,4 for instance). Is there any easy
way to achieve this or do I need to do any of the following.

1: Move the group to 0,0,0, rotate them and then move them back to
where they were

or

2: Move the camera instead and "fudge" the view so they look like they
are rotating around a different point.
(maybe easier but I don't know how to do this or even if this is possible)

Thanks again for all your help everyone..

At least I'm getting there and can see the light at the end of the tunnel.

Cheers

Andy Knight
Software Engineer
Syngenta

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