For what its worth, in my application, I spawn two
threads. One thread connects to a data source,
creates shapes based on data from that source, and
moves them based on signals from that source. The
other thread creates a SocketServer to allow for
another data feed connection. The data from this
connection moves other shapes in the same scenegraph.
I have not had any trouble using threads in this
manner.
If someone has more, I would be glad to hear it. Hope
this helps a little.
-Mark
--- "Dipl. Ing. Paul Szawlowski"
<[EMAIL PROTECTED]> wrote:
> Hi there !
>
> > Also, is there a good manual or technical paper
> that discusses
> > threads and thread safety in Java3D?
>
> I'm interested in that stuff too ! Further I would
> like to know how Java3d is
> working inside (which threads exists, which task is
> each thread performing,
> ...). I haven't found any documentation about that.
> You somebody help me where
> to find it ?
>
> Thanks
>
> regards Paul
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED]
> and include in the body
> of the message "signoff JAVA3D-INTEREST". For
> general help, send email to
> [EMAIL PROTECTED] and include in the body of the
> message "help".
__________________________________________________
Do You Yahoo!?
Yahoo! Photos - Share your holiday photos online!
http://photos.yahoo.com/
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".