HI !
i have six planes arranged like a hexagon in plan. then i map each of them
with a separate texture but the same polygon attributes (with CULL_NONE and
backfaceflip(true)) and transparency attributes. each plane has been created
such that the normals point outwards.
from top it is roughly shaped so..
4
ooooooooo
5 o o 3
o o
6 o o 2
ooooooooo
1
now, when this hexagonal object is rotated planes 1, 2 and 3 behave
absolutely fine but lets say if plane no 4, 5 or 6 is in front of u, then it
vanishes behind the plane 1 , 2 or 3(only the part not overlapped is
visible) ,even though it is nearer in view to u.
i tried to setRendering attributes as well with setVisible(true) , but
doesnt help.
Can anybody tell me what is wrong here, since all the planes have been
generated exactly the same way and with exactly the same polygon attributes
?
Thankx
Richie
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