Lee,
The problem is already fixed in 1.2.1beta2. Unfortunately, there
is no workaround for this problem. But the good news is 1.2.1beta2
will be available very soon.
-Charmaine Lee
Java3D Engineering Team
> From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> To: "'Charmaine Lee'" <[EMAIL PROTECTED]>
> Cc: "JAVA3D-INTEREST (E-mail)" <[EMAIL PROTECTED]>
> Subject: RE: [JAVA3D] Multitexture problem
> Date: Thu, 11 Jan 2001 15:06:30 -0500
> Importance: high
> X-Priority: 1
> MIME-Version: 1.0
>
> Well, I didn't think I would even have a shot at making a test program
> since my scene and code is complex. But I tried replicating the problem
> in the "MultiTextureTest" in the demos and it shows up there too!!!
>
> I've attached the edited Java code. I added 4 lines of code. An extra
> box is added to the scene that is only textured with the sky. Notice
> that it "inherits" the original box's secondary texture. Gotta be a
> bug... ;)
>
> Do a search on "LEE DIXON" to find the code I added. Please tell me
> there is a workaround for this. It surprises me that nobody else has
> seen this problem.
>
> I am currently using 1.2.1 beta 1 DirectX; I've even tried disabling
> hardware acceleration, but the problem persists.
>
> On another machine, I've tried OpenGL and there is still a problem
> though it looks different.
>
> -Lee
>
> -----Original Message-----
> From: Charmaine Lee [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, January 11, 2001 2:19 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Multitexture problem
>
>
> Joel,
>
> There are a few multitexture bugs that are fixed in the upcoming
> 1.2.1beta2 release. From your description, it is not obvious to me
> what is the problem, so I can't tell you for sure whether the
> problem is already fixed in 1.2.1beta2. So will you please send us a
> test
> program, we'll take a look.
>
> Thanks,
> Charmaine Lee
> Java3D Engineering Team
>
> > MIME-Version: 1.0
> > Date: Thu, 11 Jan 2001 13:40:05 -0500
> > From: "J. Lee Dixon" <[EMAIL PROTECTED]>
> > Subject: [JAVA3D] Multitexture problem
> > To: [EMAIL PROTECTED]
> >
> > I am finally trying multitexturing for the first time. Doesn't look
> > that difficult but it is *definitely* not working. My problem is that
> > when rendering begins, ALL other textured objects in the scene become
> > textured with my index 0 texture. If I take the multitextured object
> > out of the scene, all the other single-textured objects look fine.
> >
> > This problem occurs using DirectX. When I try the same thing in
> OpenGL,
> > EVERYTHING turns black. I can't see anything.
> >
> > Is multitexturing being worked on for the next release? If so, I
> think
> > I will just leave it alone for now. And yes, the MultiTexture demo
> does
> > work on my machine.
> >
> > I looked through the archives and didn't see any posts that even came
> > close to my problem.
> >
> >
> > J. Lee Dixon
> > SAIC - Celebration, FL
> > 407-566-1438
> > [EMAIL PROTECTED] AOL: LeeOrlando
> >
> >
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