Hi Qiuli,

    The attach program invoke setString() after a few second but
it works fine under v1.2. Can you please give us a test
program that to illustrate this bug.

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.

>X-Unix-From: [EMAIL PROTECTED]  Thu Jan 11 15:39:24 2001
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>Date: Thu, 11 Jan 2001 17:29:58 -0600
>From: Qiuli Sun <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Why can not OrietentedShape3D and Text3D.setString() work together?
>To: [EMAIL PROTECTED]
>
>Hi,
>
>I have a strange problem. When I used setString() to change the string in an
>Text3D instance of an OrientedShape3D object, the string is changed but it
>never rotates again. If I don't use setString() of Text3D, everything works
>fine. What is the reason?
>
>
>Thank you.
>
>
>Qiuli
>
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/*
 *      %Z%%M% %I% %E% %U%
 *
 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.mouse.*;

public class OrientedTest extends Applet {

    // setup font stuff
    private String fontName = "TestFont";
    private String textString = "OrientedShape3D";
    float sl = textString.length();
    Text3D txt;
    boolean doneInit = false;

    // paths to texture image files
    private java.net.URL earthImage = null;
    private java.net.URL stoneImage = null;

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph() {

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        TransformGroup objScale = new TransformGroup();
        Transform3D textMat = new Transform3D();
        // Assuming uniform size chars, set scale to fit string in view
        textMat.setScale(1.2/sl);
        objScale.setTransform(textMat);



        // Create the transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objRoot.addChild(objTrans);

// Create a new Behavior object that will perform the
        // desired operation on the specified transform and add
        // it into the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, 4000);

        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                     0.0f, (float) Math.PI*2.0f);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        objRoot.addChild(rotator);


        Appearance apText = new Appearance();
        Material m = new Material();
        m.setLightingEnable(true);
        apText.setMaterial(m);

          // Create the rotate behavior node
          MouseRotateY behavior = new MouseRotateY();
          behavior.setTransformGroup(objTrans);
          objTrans.addChild(behavior);
          behavior.setSchedulingBounds(bounds);

          // Create the zoom behavior node
          MouseZoom behavior2 = new MouseZoom();
          behavior2.setTransformGroup(objTrans);
          objTrans.addChild(behavior2);
          behavior2.setSchedulingBounds(bounds);

          // Create the translate behavior node
          MouseTranslate behavior3 = new MouseTranslate();
          behavior3.setTransformGroup(objTrans);
          objTrans.addChild(behavior3);
          behavior3.setSchedulingBounds(bounds);


        Appearance apEarth= new Appearance();
        Material mm = new Material();
        mm.setLightingEnable(true);
        apEarth.setMaterial(mm);

        Appearance apStone = new Appearance();
        apStone.setMaterial(mm);

// create 3D text
        Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
                                new FontExtrusion());
        txt = new Text3D(f3d, textString,
             new Point3f( -sl/2.0f, 3.0f, 0.0f));
        txt.setCapability(Text3D.ALLOW_STRING_WRITE);
        OrientedShape3D textShape = new OrientedShape3D();
        textShape.setGeometry(txt);
        textShape.setAppearance(apText);
        textShape.setAlignmentAxis( 0.0f, 1.0f, 0.0f);
        objScale.addChild( textShape );


        // Create a simple shape leaf node, add it to the scene graph.

        Transform3D cubeMat = new Transform3D();
        TransformGroup cubeTrans = new TransformGroup(cubeMat);
        cubeMat.set(new Vector3d(0.9, 0.0, -1.0));
        cubeTrans.setTransform(cubeMat);
        cubeTrans.addChild(new ColorCube(0.3));
        objTrans.addChild(cubeTrans);

        TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), 
this);
        if (stoneTex != null) apStone.setTexture(stoneTex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        apStone.setTextureAttributes(texAttr);


        Transform3D coneMat = new Transform3D();
        TransformGroup coneTrans = new TransformGroup(coneMat);
        coneMat.set(new Vector3d(0.0, 0.0, 0.0));
        coneTrans.setTransform(coneMat);
        coneTrans.addChild(new Cone(.2f, 0.8f,Cone.GENERATE_NORMALS |
                                    Cone.GENERATE_TEXTURE_COORDS, apStone));
        objTrans.addChild(coneTrans);

        TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), 
this);
        if (earthTex != null) apEarth.setTexture(earthTex.getTexture());

        apEarth.setTextureAttributes(texAttr);

        Transform3D cylinderMat = new Transform3D();
        TransformGroup cylinderTrans = new TransformGroup(cylinderMat);
        cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0));
        cylinderTrans.setTransform(cylinderMat);
        cylinderTrans.addChild(new Cylinder(.35f, 2.0f,Cylinder.GENERATE_NORMALS |
                                                      
Cylinder.GENERATE_TEXTURE_COORDS, apEarth));
        objTrans.addChild(cylinderTrans);

        objTrans.addChild(objScale);




        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f);
        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);

        DirectionalLight light1
            = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);

        DirectionalLight light2
            = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        apText.setMaterial(mm);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public OrientedTest() {
    }

    public OrientedTest(java.net.URL earthURL, java.net.URL stoneURL) {
        earthImage = earthURL;
        stoneImage = stoneURL;
    }

    public void init() {
        // the paths to the image files for an applet
        if (earthImage == null) {
            try {
                earthImage = new java.net.URL(getCodeBase().toString() +
                                              "../images/earth.jpg");
            }
            catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        if (stoneImage == null) {
          try {
              stoneImage = new java.net.URL(getCodeBase().toString() +
                                            "../images/stone.jpg");
          }
          catch (java.net.MalformedURLException ex) {
              System.out.println(ex.getMessage());
              System.exit(1);
          }
        }
        setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        //      u = new SimpleUniverse(c, 4);
        u = new SimpleUniverse(c);
        // add mouse behaviors to ViewingPlatform
        ViewingPlatform viewingPlatform = u.getViewingPlatform();

        // there is a special rotate behavior, so can't use the utility
        // method
        MouseRotateY rotate = new MouseRotateY();
        rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup().
                                   getTransformGroup(0));
        BranchGroup rotateBG = new BranchGroup();
        rotateBG.addChild(rotate);
        viewingPlatform.addChild(rotateBG);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotate.setSchedulingBounds(bounds);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
        doneInit = true;
    }

    void setString(String s) {
        txt.setString(s);
    }

    public void destroy() {
        u.removeAllLocales();
    }

    //
    // The following allows OrientedTest to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        java.net.URL earthURL = null;
        java.net.URL stoneURL = null;
        try {
            // the paths to the image files for an application
            earthURL = new java.net.URL("file:../images/earth.jpg");
            stoneURL = new java.net.URL("file:../images/stone.jpg");
        }
        catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
        OrientedTest test = new OrientedTest(earthURL, stoneURL);
        new MainFrame(test, 400, 400);

        while (!test.doneInit) {
            try {
                Thread.sleep(50);
            } catch (Exception e){}
        }
            try {
                Thread.sleep(5000);
            } catch (Exception e){}

        System.out.println("setString");
        test.setString("BUG !!");
    }
}

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