If the shape wasn't build in the origin, is there a way to find these
coordinates?  (i.e. find the coordinates where it was constructed so that
the translation vector can get added to that?)
Thanks in advance,
Paris

--- "Yazel, David J." <[EMAIL PROTECTED]> wrote:
> To get the distance to the view:
>
> 1. Get the transform which is translating the object and get the
> translation
> vector. This only works if the shape itself is built around the origin
> and
> then translated, as most are.
> 2. get the view transform, gets its translation vector.
> 3. calculate the distance between the two.  You can use vector math or
> convert them to points and use the distance() method.
>
> Dave Yazel
>
> > ----------
> > From:         Zak[SMTP:[EMAIL PROTECTED]]
> > Reply To:     Discussion list for Java 3D API
> > Sent:         Thursday, January 18, 2001 3:50 PM
> > To:   [EMAIL PROTECTED]
> > Subject:      Re: [JAVA3D] Checking for movement
> >
> > I am using the Muse Behavoirs to manipulate the object. I need to get
> the
> > positon the object is at and the distance from the View...
> >
> > Zak
> > ----- Original Message -----
> > From: "Yazel, David J." <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, January 18, 2001 2:41 PM
> > Subject: Re: [JAVA3D] Checking for movement
> >
> >
> > > Is the object moving through a behavior?  Objects don't move by
> > themselves.
> > > The same behavior that moves the object of course "knows" its being
> > moved.
> > > The location relative to the screen could mean several things.  Do
> you
> > mean
> > > in relation to the view?  Do you need the distance from the view to
> the
> > > object?  Or do you mean you want the mapping of the 3d object
> > coordinates
> > to
> > > the 2d image plate coordinates?
> > >
> > > Dave Yazel
> > >
> > > > ----------
> > > > From:         Zak[SMTP:[EMAIL PROTECTED]]
> > > > Reply To:     Discussion list for Java 3D API
> > > > Sent:         Thursday, January 18, 2001 2:46 PM
> > > > To:   [EMAIL PROTECTED]
> > > > Subject:      [JAVA3D] Checking for movement
> > > >
> > > > I am trying to set up a routine that will check for movement of an
> > object.
> > > > I want to be able to tell the location(coordinates of an object)
> > relative
> > > > to the screen.
> > > >
> > > > How can I make it check all the time for changes in the object?
> > > >
> > > > Zak
> > > >
> > >
> > >
> >
>
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> >
> >
>
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