Hello,

I'm relatively new to Java3D and have been learning quite a bit from this
interest group. The question I have is how to properly create a Canvas3D
object in a VirtualUniverse without using null as the value for the
GraphicsConfiguration object. I have seen many examples initializing a
Canvas3D object in a SimpleUniverse but I have not seen any examples for
VirtualUniverse aside from passing in null as the value for the
GraphicsConfiguration object. Any hints? Also, what are the pluses/minuses
associated with creating a Canvas3D object with null for the value
GraphicsConfiguration object. Code examples would be a plus. Thanks in
advance.

-Alan Workman

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