GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas  =  new Canvas3D( config );



----- Original Message -----
From: "Alan D Workman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 22, 2001 12:46 PM
Subject: [JAVA3D] proper initialization of Canvas3D


> Hello,
>
> I'm relatively new to Java3D and have been learning quite a bit from this
> interest group. The question I have is how to properly create a Canvas3D
> object in a VirtualUniverse without using null as the value for the
> GraphicsConfiguration object. I have seen many examples initializing a
> Canvas3D object in a SimpleUniverse but I have not seen any examples for
> VirtualUniverse aside from passing in null as the value for the
> GraphicsConfiguration object. Any hints? Also, what are the pluses/minuses
> associated with creating a Canvas3D object with null for the value
> GraphicsConfiguration object. Code examples would be a plus. Thanks in
> advance.
>
> -Alan Workman
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to