Hi Rudolf,
>Thank you very much. Your suggestion actually did solve my problem. I really
>appreciate it. Just to summarize my findings to the community:
>
>1. Got D3D hardware acceleration to work on notebook Dell Inspiron 7500,
>1400x1050, Rage Mobility 8 MB. This makes a BIG difference when doing
>textures.
>
>2. Also finally managed to get OpenGL hardware acceleration to work on
>another laptop (Dell Inspiron 7000, same graphics card) by:
>a. getting the latest ATI video drivers from the Dell library
>b. enabling the OpenGL tab for the screen settings in the registry
>c. changing "Optimization preference" from "Quality" to "Performance".
>This appears to give very similar performance to the D3D HAL above.
>
Great, thanks for your feedback.
>One remaining issue ... for some reason I can't get any fogs to work under
>D3D. Fogs don't show up and kill any textures in the scene. It does seem to
>work fine under OpenGL. Not implemented on D3D perhaps?
>
>
You're right, there is a bug in fog
4402941 - D3D: Fog did not work for some graphics card
which is too late for us to fix in v1.2.1 beta2.
But this is already fix in the release build.
Currently fog works on GeForce graphics card but not
TnT2 / Voodoo5 etc.
- Kelvin
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