Hi all:

    I have  problems with the textures when I use the method
"setBackClipDistance" of the class "View". I know the recommendation
given in the API help  that is the following:

    " The ratio of the back distance divided by the front distance, in
physical eye coordinates, affects Z-buffer precision.
This ratio should be less than about 3000 to accommodate 16-bit
Z-buffers.Values of 100 to less than 1000 will
          produce better results."

I follow this recommendation, however I continue having problems. The
same program (in the same computer) under windows NT works properly and
under Windows 98 doesn´t. The textures  crash.

I will appreciate some help. I have a Voodoo3 3000 PCI. Is it something
related with the configuration of the this card????.  Is it something
related with OpenGL ????

Thanks

Mariano Pérez-Abadía

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