Hi all:
I have problems with the textures when I use the method
"setBackClipDistance" of the class "View". I know the recommendation
given in the API help that is the following:
" The ratio of the back distance divided by the front distance, in
physical eye coordinates, affects Z-buffer precision.
This ratio should be less than about 3000 to accommodate 16-bit
Z-buffers.Values of 100 to less than 1000 will
produce better results."
I follow this recommendation, however I continue having problems. The
same program (in the same computer) under windows NT works properly and
under Windows 98 doesn´t. The textures crash.
I will appreciate some help. I have a Voodoo3 3000 PCI. Is it something
related with the configuration of the this card????. Is it something
related with OpenGL ????
Thanks
Mariano Pérez-Abadía
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