Make sure you have the latest drivers for the Voodoo under windows 98.
The near and far clipping plane distances you are most likely not the cause
of your crashes. At the most, you might see z-fighting between distant
objects.
Make sure your textures are powers of 2. Try running the program at 16-bit
color depth and at 32-bit color. Try running at a smaller screen resolution
to free up some VRAM and see if that helps. Do any of the demo programs
with textures work? Just some ideas...
-Pedro
----- Original Message -----
From: "abadia" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 26, 2001 4:52 AM
Subject: [JAVA3D] view.setBackClipDistance problems
> Hi all:
>
> I have problems with the textures when I use the method
> "setBackClipDistance" of the class "View". I know the recommendation
> given in the API help that is the following:
>
> " The ratio of the back distance divided by the front distance, in
> physical eye coordinates, affects Z-buffer precision.
> This ratio should be less than about 3000 to accommodate 16-bit
> Z-buffers.Values of 100 to less than 1000 will
> produce better results."
>
> I follow this recommendation, however I continue having problems. The
> same program (in the same computer) under windows NT works properly and
> under Windows 98 doesn´t. The textures crash.
>
> I will appreciate some help. I have a Voodoo3 3000 PCI. Is it something
> related with the configuration of the this card????. Is it something
> related with OpenGL ????
>
> Thanks
>
> Mariano Pérez-Abadía
>
>
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