I bought Wiley's "Ready-to-Run Java 3D" by Kirk Brown and Daniel Petersen.
It's all right, but not the best code reference book I've ever had. They
spend a little too much time explaining their own sample applets and not
enough time actually explaining how the code works. I use this 25% of the
time, and the javadocs the rest. I found the pdf tutorials on Sun's site to
be pretty much useless. I'd be very curious to know if anyone's stumbled on
something better.
Paul
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]
Sent: Friday, January 26, 2001 4:13 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Java3D references
Hi There,
Has someone a hint about one good Java3D Book, in the case that you need
to have at a time just one book in your personal library. I have skipped
the entire Java3D API tutorial, but I would like to complement such
support material. I have saw one and other reference, but still I'm not
sure. To compare, I find that isn't so much Java3D good reference books
as in the OpenGL case - it's a bit of a shame.
Regards, :-)
Adriano
--
+------------------------------------------------------+
| Adriano Cavalcanti Silva |
| Research Assistant |
| |
| Fraunhofer Institute - Computer Graphic Center |
| Graphic Information System Group / A5 |
| Rundeturmstr. 6 Darmstadt |
| Germany |
| |
| Tel: +49-6151-155-409 Fax: +49-6151-155-444 |
| http://www.igd.fhg.de email: [EMAIL PROTECTED] |
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