I have been experimenting with using multiple Locale objects
with different origins, specified using HiResCoords. This works
OK provided that the objects that are drawn near each Locale's
origin have sizes and positions that are expressible using
ordinary doubles. But if the whole point of using HiResCoords
is to allow us to "describe a universe in excess of several
hundred billion light years across, yet still define objects
smaller than a proton" as the Java API docs advertise, how do
you represent renderable objects of very large or very small
sizes?

The docs say that HiResCoords are only for specifying the origins
of Locales, so they can't be used to specify, say, the radius of
a sphere, or to scale existing objects. Is it only possible to
represent 'normal-sized' objects at each Locale, or am I missing
something obvious?

Thanx.

Glenn.

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