I've been experimenting with GeometryInfo for producing triangulations of
arbitrary polygons, and according to the docs/examples, you should create
an array of coordinates, assign them to a GeometryInfo, and then call
Triangulator's triangulate() method to triangulate the polygon. However,
in the runs I've done, if you omit the call to triangulate(), the polygon
still gets triangulated (presumably by GeometryInfo itself).

Calling the Triangulator constructor with an argument of 1 (EARS_RANDOM)
will produce a different triangulation than that produced by GeometryInfo
on its own, so the Triangulator object obviously does do something,
but it seems that the default Triangulator (with no arguments to the
constructor)
just produces the same results as if it hadn't been called at all.

Has anyone else noticed this behaviour? Is it intended?

Thanx.
Glenn.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to