We developed a VR training application on a PC using Java3D that was
pushing around 70K polygons on a 800 mhz PC with a Geforce2.  Didn't
spend much time optimizing it either.  So my feeling is that ya can
definately develop VR applications with Java3D.  Alot depends on how
dynamic an environment ya have and your understanding of how to author
3D scenegraphs for effeciency.

On thing I would say is plan to put more memory on the machines then say
a OpenGL app.  The extra layers of the Java3D do add to the memory
requirements.

As to seeing it, well that was my last job.  They have it but not me.
:(

-Alan

Miguel Branco wrote:

> Hello all! I was wondering if anyone knows of an example of a Virtual
> Reality application (preferably using stereo) in Java3D. I'd like to
> see such an application to check if Java3D is a (fast!) choice to
> develop such an application. Thanks in advance.

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