Hello guys.
Here is the usual problem with collision detection: a box
(representing a wall) has a behavior attached
(WakeUpOnCollisionEntry...); a Sphere has another one with same
WakeUpOn... types, but has warned in some documentations, the
WakeUpOnCollisionEntry is often not detected (the sphere goes through
the box, and no behavior's println is executed. The sphere crosses the
box using a PositionPathInterpolator).
Does anyone has a new solution? Increasing the sphere's radius isn't
very nice...
Is it a performance problem? Is the CPU too busy to detect the
collision, or wouldn't he detect it any way?
Thanks in advance.
Nicolas Burtin.
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