Hi everybody,

I'd like to map a different texture on each face of a cube. To my disposal I
have
the 8 cube's vertices v1, ... ,v8 and I define the 6 faces of the cube with
an
array of 6 time 4 = 24 Point3f, I also have 6 different texture objects.
To do that I'd like to use the the folloing constructor of the QuadArray
class


QuadArray(int vertexCount, int vertexFormat, int texCoordSetCount, int[]
texCoordSetMap)


How do I write the texCoordSetMap parameter and how to create the necessary
"texture coordinate sets" ?

Where can I find an example with the above constructor ?


Thanks for any help

Mon.

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