Hi!,Kelvin.
I tried to solve the problem of the class which extends Canvas3D and
consumes 100% of CPU.
I´ve made three class which extends MouseRotate, MouseZoom and
MouseTranslate.
The code is like this:
class MiMouseZoom extends MouseZoom{
public void initialize(){
wakeupOn(new WakeupOnElapsesFrame(0,true);
super();
}
}
but It already consumes 100% of CPU!
Can someone help me!
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