Hi Alvaro,

   MouseZoom uses WakeupOnBehaviorPost() and shoudn't
have this problem. It may be other things in your
scene graph that cause the problem. Which version
of Java3D are you using ? Please try the latest
v1.2.1 beta2 to see if it works.

Attach is an example modify from
HelloUniverse (after disable the rotator) and 
the MiMouseZoom as describe but we can't reproduce
the problem. Can you please send us a test case
for this ?

Thanks.

- Kelvin
------------------
Java 3D Team
Sun Microsystems Inc.   
   
>MIME-Version: 1.0
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>Date: Tue, 6 Feb 2001 16:54:46 +0100
>From: alvaro zabala <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Canvas3d consumes 100% cpu
>To: [EMAIL PROTECTED]
>
>Hi!,Kelvin.
>I tried to solve the problem of the class which extends Canvas3D and
>consumes 100% of CPU.
>I´ve made three class which extends MouseRotate, MouseZoom and
>MouseTranslate.
>The code is like this:
>class MiMouseZoom extends MouseZoom{
>
>public void initialize(){
>    wakeupOn(new WakeupOnElapsesFrame(0,true);
>    super();
>}
>}
>
>but It  already consumes 100% of CPU!
>Can someone help me!
>
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>[EMAIL PROTECTED] and include in the body of the message "help".
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import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

public class HelloUniverse extends Applet {

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the TransformGroup node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at run time. Add it to
        // the root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objTrans);

        // Create a simple Shape3D node; add it to the scene graph.
        objTrans.addChild(new ColorCube(0.4));

        // Create a new Behavior object that will perform the
        // desired operation on the specified transform and add
        // it into the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, 4000);

        RotationInterpolator rotator =
            new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                                     0.0f, (float) Math.PI*2.0f);
        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        //      objRoot.addChild(rotator);

        MyMouseRotate mymouse = new MyMouseRotate();
        mymouse.setSchedulingBounds(bounds);
        objRoot.addChild(mymouse);


        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public HelloUniverse() {
    }

    public void init() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.removeAllLocales();
    }

    //
    // The following allows HelloUniverse to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new HelloUniverse(), 256, 256);
    }
}
import com.sun.j3d.utils.behaviors.mouse.MouseRotate;
import javax.media.j3d.*;
import java.util.Enumeration;

public class MyMouseRotate extends MouseRotate {

    WakeupOnElapsedFrames wakeup = new WakeupOnElapsedFrames(0,true);

    public MyMouseRotate() {
        super();

    }

    public void initialize(){
        super.initialize();
        wakeupOn(wakeup);
        System.out.println("initialize");
    }

    public void processStimulus(Enumeration criteria) {
        System.out.println("ProcessStimulus");
        wakeupOn(wakeup);
    }
}

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