At 10:29 AM -0800 1/17/01, Doug Twilleager wrote:
>There are a number of terms here that are getting overloaded.  First is
>lightweight.  Most people refer to lightweight in the Java world to refer
>to Swing's lightweight components.  Lightweight components have the property [...]
>
>The other issue is having a pure Java version of Java 3D that uses Java 2D
>as it's window system interface.  This has been on our list of future [...]


This topic has been on my mind again for a variety of reasons.

Given the micro edition of Java 2, it occurred to me that the topic of a software-only 
version of Java 3D might be better framed as a version for small devices.  This likely 
also brings up the question of Java 2D, but not for me.

3D rendering engines with surprising capabilities, currently practical only for 
'small' view ports, have been done in less than 150K of Java code, near as I can tell.

However, small screens are a given with most or all of the devices for which the Micro 
Edition of Java 2 is intended.

Sega showed games last year at JavaOne, and there is news of it on Sun's site:

'Playing Games ... '  <http://JAVA.sun.com/features/2001/01/motorola.html>

Our application would be for manufacturing, principally, probably for palmtops... of 
course, in two more years web tablets should be 2GHz with 2GB of RAM, so if we just 
hang on...

But the principal interest could easily come from game development.

If a Java 3D micro edition was produced, it should of course be upwardly compatible 
with the full Java 3D, even if that required adding 100K of code (gasp) to the already 
considerable download, imho.   Better if it didn't...

The micro edition would probably have to be built from a different perspective, rather 
than trying to squeeze all of the big Java 3D data structures and concepts into a 
small package, which from what I've heard would not work.

-- B.rad, WebScope, <http://www.webscopeinc.com/>

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