Java3D people,
     I'm doing research in image morphing and animation.  I'd like to know
how you would recommend handling the problem of blending two different
textures onto a shape (triangulated grid) in Java3d.  We'd like to do it
taking advantage of java3d's hardware acceleration if we can.
     I've looked through the documentation on Java3D and couldn't find
anything that I thought would work for this.  The BLEND option in the
TextureAppearance class only works with regaurd to the blend color.
     One thing we've done in the past was to paint the first texture map at
a fraction of it's value (ex texture1.alpha = .2 ) and then paint the second
texture map on top of that with a the rest of the value( texture2.alpha = .8
).  I don't know how you would do this in java3d.
     I would be most grateful for any advice you would have.

-Mike Smith.
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