Shawn,
No, you can't control the amount of alpha blending this way. I just
used it as a psuedo code example of what I would like to do.
Yes thanks, I am Very interested in blending the textures at different
values other than 50/50.
-Mike Smith
From: Shawn Kendall <[EMAIL PROTECTED]>
This example (as well as Java3D) will blend between two textures.
However, you can not set the amount of blend, it's always 50/50.
I think Michael is looking to control the blend function a little bit
more (so am I!).
Am I misinterpreting this?
And can you control the amount of blend/alpha (ex texture1.alpha = .2)
directly - other than the actual alpha of each pixels?
Charmaine Lee wrote:
> Mike,
>
> You can use multiple texture unit states to blend multiple
> textures onto a shape. Included in the attachment is an
> example of multi texturing in Java3D.
>
> -Charmaine Lee
> Java3D Engineering Team
>
>
>
>
>
>> X-Originating-IP: [128.187.171.43]
>> Mime-Version: 1.0
>> X-OriginalArrivalTime: 14 Feb 2001 22:50:46.0351 (UTC)
>
> FILETIME=[916FF5F0:01C096D8]
>
>> Date: Wed, 14 Feb 2001 15:03:13 -0800
>> From: Michael Smith <[EMAIL PROTECTED]>
>> Subject: [JAVA3D] texture map blending
>> To: [EMAIL PROTECTED]
>>
>> Java3D people,
>> I'm doing research in image morphing and animation. I'd like
to know
>> how you would recommend handling the problem of blending two different
>> textures onto a shape (triangulated grid) in Java3d. We'd like to do it
>> taking advantage of java3d's hardware acceleration if we can.
>> I've looked through the documentation on Java3D and couldn't find
>> anything that I thought would work for this. The BLEND option in the
>> TextureAppearance class only works with regaurd to the blend color.
>> One thing we've done in the past was to paint the first texture
map at
>> a fraction of it's value (ex texture1.alpha = .2 ) and then paint
the second
>> texture map on top of that with a the rest of the value(
texture2.alpha = .8
>> ). I don't know how you would do this in java3d.
>> I would be most grateful for any advice you would have.
>>
>> -Mike Smith.
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