I have created a scene and have began attempting to add some directional
light so as to provide some realism to the objects in it. Im having som
problems tho..
I've created cubes using QuadArrays and given each vertex a normal. However
when i add a cube to the screen only some surfaces are lit - and some always
remain dark (even when a face is pointing directly toward a light source).
The problem persists when i rotate a shape - a back face which could not
have been previously lit remains dark..
Does any one have any ideas as to what the error could be?
Thanks in advance
Darren
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