Darren,
Any chance you are rotating the lights right along with your objects?
Otherwise I'd assume your normals are messed up.
- John Wright
Starfire Research
darren cosker wrote:
>
> I have created a scene and have began attempting to add some directional
> light so as to provide some realism to the objects in it. Im having som
> problems tho..
> I've created cubes using QuadArrays and given each vertex a normal. However
> when i add a cube to the screen only some surfaces are lit - and some always
> remain dark (even when a face is pointing directly toward a light source).
> The problem persists when i rotate a shape - a back face which could not
> have been previously lit remains dark..
> Does any one have any ideas as to what the error could be?
>
> Thanks in advance
>
> Darren
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