Hello Alvora,
When going to your target are you going to an off-setted point instead of the actual collision point? As you may know, if you move to the exact collision point, it will look like you have passed the terrain. You can try going to a point above the target point. Another problem could be that the collision point is not correct. To make sure that your collision point is correct, you can try placing a reference object where you collide.
Take Care,
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Syrus Mesdaghi              Fullsail Real World Education
3D Gaming Instructor      Winter Park, FL
[EMAIL PROTECTED]       www.fullsail.com
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---- Original Message -----
Sent: Monday, February 19, 2001 7:07 AM
Subject: [JAVA3D] Picking/ Collision Detection

Hi again!
 
I hope to not be too much boring, but I have a problem with Java3D, and I didn't solve it by the moment.
 
I need to make a Target Function, similar to the VRML's target function. I want to make a pick on a terrain�s point, (terrain built with a TriangleStripArray Geometry) and
I want to navigate to the point.
 
I have captured the point where I made the pick, but when I try to go to the point, I pass the terrain!
 
I have made a Collision Detector, to not pass the terrain, but I can`t walk throught the terrain anymore! (The collision detector stops the thread which makes the movement, and while my avatar would be collisioning with the terrain , I can`t move anymore)
 
Please, help!!
Anyone could help me??
 
 

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