Hi again!
I'm going on with the target`s function.
I've had a lot of troubles with the picking and collision detection features of Java3D.
 
Can anyone suggest me an URL where I could examine some examples?
The TickTopCollision example of the Java3D demo directory is too much simple.
I want to make a collision detector for terrains, similar to VRML. That is the reason because I can't use a point which wold be before the point where I make a pick.
When I make a pick on a point, I want to go to that point, but after that, I want to navigate trought the terrain without pass it. Similar to VRML.
 
Do someone know an example of Virtual Worlds with Java3d similar to VRML?
 
 
 
 
 
 
 
 
 
 
-----Mensaje original-----
De: alvaro zabala <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: lunes 19 de febrero de 2001 13:20
Asunto: [JAVA3D] Picking/ Collision Detection

Hi again!
 
I hope to not be too much boring, but I have a problem with Java3D, and I didn't solve it by the moment.
 
I need to make a Target Function, similar to the VRML's target function. I want to make a pick on a terrain�s point, (terrain built with a TriangleStripArray Geometry) and
I want to navigate to the point.
 
I have captured the point where I made the pick, but when I try to go to the point, I pass the terrain!
 
I have made a Collision Detector, to not pass the terrain, but I can`t walk throught the terrain anymore! (The collision detector stops the thread which makes the movement, and while my avatar would be collisioning with the terrain , I can`t move anymore)
 
Please, help!!
Anyone could help me??
 
 

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