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Hi again!
I'm going on with the target`s function.
I've had a lot of troubles with the picking and collision detection
features of Java3D.
Can anyone suggest me an URL where I could examine some examples?
The TickTopCollision example of the Java3D demo directory is too much
simple.
I want to make a collision detector for terrains, similar to VRML. That is
the reason because I can't use a point which wold be before the point where I
make a pick.
When I make a pick on a point, I want to go to that point, but after that,
I want to navigate trought the terrain without pass it. Similar to VRML.
Do someone know an example of Virtual Worlds with Java3d similar to
VRML?
-----Mensaje original-----
De: alvaro zabala <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: lunes 19 de febrero de 2001 13:20 Asunto: [JAVA3D] Picking/ Collision Detection Hi again!
I hope to not be too much boring, but I have a problem with Java3D, and I
didn't solve it by the moment.
I need to make a Target Function, similar to the VRML's target function. I
want to make a pick on a terrain�s point, (terrain built with a
TriangleStripArray Geometry) and
I want to navigate to the point.
I have captured the point where I made the pick, but when I try to go to
the point, I pass the terrain!
I have made a Collision Detector, to not pass the terrain, but I can`t walk
throught the terrain anymore! (The collision detector stops the thread which
makes the movement, and while my avatar would be collisioning with the terrain ,
I can`t move anymore)
Please, help!!
Anyone could help me??
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- [JAVA3D] Picking/ Collision Detection alvaro zabala
- [JAVA3D] Picking/ Collision Detection Adriano Cavalcanti Silva
