I hope this help....|:0).
http://java.sun.com/products/java-media/3D/collateral/class_notes/slides/mt0335.htm
http://java.sun.com/products/java-media/3D/collateral/class_notes/slides/mt0333.htm
http://developer.java.sun.com/developer/onlineTraining/java3d/
http://java.sun.com/products/java-media/3D/collateral/class_notes/slides/mt0334.htm
http://developer.java.sun.com/developer/onlineTraining/java3d/j3d_tutorial_ch4.pdf
http://java.sun.com/products/java-media/3D/1_2_api/j3dapi/javax/media/j3d/WakeupOnCollisionEntry.html
http://java.sun.com/products/java-media/3D/forDevelopers/j3dapi/javax/media/j3d/WakeupOnCollisionMovement.html
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_2_API/j3dapi/javax/media/j3d/WakeupOnCollisionExit.html
alvaro zabala schrieb:
> Hi again!I'm going on with the target`s function.I've had a lot of
> troubles with the picking and collision detection features of
> Java3D. Can anyone suggest me an URL where I could examine some
> examples?The TickTopCollision example of the Java3D demo directory is
> too much simple.I want to make a collision detector for terrains,
> similar to VRML. That is the reason because I can't use a point which
> wold be before the point where I make a pick.When I make a pick on a
> point, I want to go to that point, but after that, I want to navigate
> trought the terrain without pass it. Similar to VRML. Do someone know
> an example of Virtual Worlds with Java3d similar to
> VRML? -----Mensaje original-----
> De: alvaro zabala <[EMAIL PROTECTED]>
> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Fecha: lunes 19 de febrero de 2001 13:20
> Asunto: [JAVA3D] Picking/ Collision Detection
> Hi again! I hope to not be too much boring, but I have a problem with
> Java3D, and I didn't solve it by the moment. I need to make a Target
> Function, similar to the VRML's target function. I want to make a pick
> on a terrain´s point, (terrain built with a TriangleStripArray
> Geometry) andI want to navigate to the point. I have captured the
> point where I made the pick, but when I try to go to the point, I pass
> the terrain! I have made a Collision Detector, to not pass the
> terrain, but I can`t walk throught the terrain anymore! (The collision
> detector stops the thread which makes the movement, and while my
> avatar would be collisioning with the terrain , I can`t move
> anymore) Please, help!!Anyone could help me??
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