Hi people;
I've been running some really simple Java 3D applications & the start-up
time is quite slow. I've included an example that part of one of the on-line
Java 3D tutorials on the net (I think I got it off the Sun site... anyway,
it's not important). I was surprised to find out that it took about 3-4
seconds to start up. Is this normal? If so, I imagine the problem will be
greatly magnified if I have 100's or 1000's of entities in the scene graph.
Does anyone know why this happens? Is it the time taken to compile the
scene graph? I'm running on a PII-350 with 128MB RAM and my graphics
adapter is a Matrox Graphics MGA-G100 AGP with 4MB RAM.
Karen Dias,
Engineer, ISE
Here's the dinky example that takes up to 4 seconds to start. --- A single
rotating cube
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// HelloJava3Dd.java
//
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.io.*;
// HelloJava3Dd renders a single, rotated cube.
public class HelloJava3Dd extends Applet {
// createSceneGraph method
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// rotate object has a composite transformation matrix
Transform3D rotate = new Transform3D();
Transform3D tempRotate = new Transform3D();
rotate.rotX(Math.PI/4.0d);
tempRotate.rotY(Math.PI/5.0d);
rotate.mul(tempRotate);
TransformGroup objRotate = new TransformGroup(rotate);
// Create the transform group node and initialize it to the
// identity matrix. Add it to the root of the subgraph.
TransformGroup objSpin = new TransformGroup();
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// First add objRotate, the static rotation of the cube to the
// root node.
objRoot.addChild(objRotate);
// Then add the transform that will be used to spin the cube to
// the Static Rotation Transform.
objRotate.addChild(objSpin);
// Create a simple shape leaf node and add it to the scene
// graph. ColorCube is a Convenience Utility class.
objSpin.addChild(new ColorCube(0.4));
// Next, create the Behavior object that performs the desired
operation
// on the specified transform object and add it to the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 500);
RotationInterpolator rotator = new
RotationInterpolator(rotationAlpha,
objSpin, yAxis, 0.0f, (float) Math.PI*2.0f);
// a bounding sphere specifies the region a behavior is active in
BoundingSphere bounds = new BoundingSphere();
rotator.setSchedulingBounds(bounds);
objSpin.addChild(rotator);
return objRoot;
} // end of CreateSceneGraph method of HelloJava3Dd
// Create a simple scene and attach it to the virtual universe
public HelloJava3Dd() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
BranchGroup scene = createSceneGraph();
// SimpleUniverse is a Convenience Utility class
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
} // end of HelloJava3Dd (constructor)
// The following allows this to be run as an application
// as well as an applet
public static void main(String[] args) {
Frame frame = new MainFrame(new HelloJava3Dd(), 256, 256);
} // end of main (method of HelloJava3Dd)
} // end of class HelloJava3Dd
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