>From VirtualUniverse.setJ3DThreadPriority():
Sets the priority of all Java 3D threads to the specified value. The
default value is the priority of the thread that started Java 3D.
Doug.
>X-Accept-Language: en
>MIME-Version: 1.0
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>Subject: Re: [JAVA3D] Swing and Java3d thread priority conflicts
>To: [EMAIL PROTECTED]
>
>"Yazel, David J." wrote:
>>
>> Thanks Doug.. another good one for the FAQ (hint Justin)
>
>[*sigh*] You like keeping me busy don't you Dave... :)
>
>Actually, there is already a question in there very closely related on
>the speed issues page:
>
>7. How can I stop 100% CPU utilisation?
>
>It doesn't include the tidbit about it taking the priority of the thread
>that created it. That's news to me. I don't think it has ever done this
>before. It always used to use the max priority. Before putting this in
>the FAQ, I'd like to confirm that this is really the case because it
>contradicts what everyone else from Sun has stated previously.
>
>Note to Sun: this is precisely why we need specification documents so
>that we can track whether you are just making these things up as you go
>along.
>
>--
>Justin Couch Author, Java Hacker
>http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
>http://www.j3d.org/ J3D.org The Java 3D Community Site
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
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