on 2/28/01 07:59, John Wright at [EMAIL PROTECTED] wrote:
> I'm not sure that's fair though to call Java 3D "young". Java 3D has
> been around for about two years going on three now, correct? I skipped
2+ years is young. By comparison, Z-buffers have been around for 22 years,
and OpenGL has an architecture from a system designed in the early '70's.
Java 3D is still in its beginnings, and that's always when the documentation
for an API is rockiest. Not to forget that it takes a while for an API
design to settle down anyways. You identify a bunch of good things to
document, but this is where I think j3d.org is better suited to the problem.
The content of that website can be changed lots more dynamically than one
Sun can do, and with a lot less overall effort. Justin is putting a big
effort into keeping the content updated and could use some help. Also, as a
body of knowledge builds up it then becomes a book opportunity for the
contributors...
--
Julian E Gomez, Ph.D. ** Java 3D New Technology Development
Sun Microsystems, Inc. ** +1 650.786.2824
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