Briefly :-)
I will add this...
The same old 3D issues pop up on the DirectX forums and game site forums
as well. I still maintain that the greatest percentage is not Java3D,
even if it's someone first attempt at 3D. If you go use the Image
Processing APIs, you need to understand some image processing to get
past "the wall" that comes from going beyond the examples apps...
> It's like being lured into a calm, beautiful pool without warning that
> there are sharks lurking under the water. We may be naive (and that is
> our fault) but good customer service comes from addressing your
> customer's needs not dismissing their problems as not your
> responsibility.
You have to drawn the line somewhere, don't you? I mean if I can't get
the JDK install that's one thing. Not knowing how to use it is another.
> I think we have over emphasized this discussion, but Justin's comments
> like "Sun doesn't know what it's own code is doing" and "it's amazing it
> works at all" were inflammatory. I don't think Justin was intending to
> "flame" Sun (in fact he might have been complimenting Sun's Engineers in
> his own outspoken, no holds barred manner). I think Justin was trying
> to recommend to Sun the same thought that I feel - take a step back,
> slow down, document and organize before proceeding with adding more
> features. So I'll repeat my suggested priorities:
> 1) Bug Fixes (reliable code)
> 2) Documentation
> 3) Performance tuning & new features (low priority)
I very much disagree with the "take a step back, slow down..." part of
above. Given the choice between having the team pause and build better
examples and docs or improve the API, I'll take the API. The industry
is moving FAST!!! Really fast. If Java3D doesn't get the nex-gen
features in the API now, it's going to die. It's that simple.
I say forget about us, and get out there and wrap those pixel and vertex
shaders in DirectX and OpenGL in some OO architecture. Add extensions
for the latest texturing capabilities and fix those bugs (BTW, the team
is doing just this, thank you much!)
While we on the list are moaning about better docs, the industry is
leaving us in the dust. Work with the hardware people, so when the
hardware comes out, Java3D team is already working on a mapping. Let me
play catch up, but not the API. We are going to have to be fierce to
make it out alive in the next few years!
BTW, I do not mean to sound angry. I am passionately engaged in a
spirited discussion! :-)
--
___________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________
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