Hi Everyone,
We are trying some particle effects in our program. They work well and
look really cool (If I must say so myself : ) Unfortunately the effects
seem to have introduced a bug.
All our animations are changed on a single j3d wakeuponframeElapsed(0)
behavior.
We use platform geometry to display a 2D console
If I have a large amount of animations, and also change the view position
in a single wakeup? j3d seems to occasionally render frames where the view
has been updated but the platform geometry is in the previous view
position.
Is there something we can do about this?
Thanks
Young.
PS: I would love to give you a demo program showing the bug, but I can't
right now. (The 'too much to do and not enough time' excuse : )
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Young Ly
Liquid Edge Games
http://www.roboforge.com
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