Hi everybody.

When create some textured object and then add then to  Branch group, it takes
about 10Mb. OK.
But when I add a this BranchGroup to Universe, it takes in additional 8Mb.
So what does Java3D do when BranchGroup is adding to Universe to take so
much memory?

I got WindowsNT,RivaTNT2, jdk 1.2.1 with Java3D for OpenGL.

--
Best regards,
 Andrey                            mailto:[EMAIL PROTECTED]

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