Hi everybody.
When create some textured object and then add then to Branch group, it takes
about 10Mb. OK.
But when I add a this BranchGroup to Universe, it takes in additional 8Mb.
So what does Java3D do when BranchGroup is adding to Universe to take so
much memory?
I got WindowsNT,RivaTNT2, jdk 1.2.1 with Java3D for OpenGL.
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Best regards,
Andrey mailto:[EMAIL PROTECTED]
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