I don't know enough of your app to understand what "looks wrong" to you.. In
the second screenshot there are empty bands in the middle of  the box.. is
that what you are referring to?  If that happened during a rotation I would
suspect the normals were wrong.

Dave Yazel

-----Original Message-----
From: Desiree Hilbring [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 08, 2001 10:47 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] problem with rendering


On Thu, 8 Mar 2001, Yazel, David J. wrote:

> Could it be clipping?  "corners of boxes disappearing" sure sounds like a
> clipping problem.

It could be I am not sure, I was just wondering about clipping how it
could create such an effect, like in the attached screenshot. Why can I
see the above box and some boxes underneath but sometimes not the boxes in
beetween?

I think I am not resetting the clipping planes, when I am rotating, can
this cause the problem?

The values of the clipping plane in the screenshot are:

front 0.026723915100097657 back 66.80978775024414 ratio 2500.0

thanks Desiree
> > Regards,
>
> Dave
>
> -----Original Message-----
> From: Desiree Hilbring [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, March 08, 2001 9:54 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] problem with rendering
>
>
> > Hi Desiree,
> > I would suggest you to use TriangleStripArray. Rgds,   ....|:0).
>
> ok, i switched to TriangleStripArrays, but it does not help, the effect is
> the
> same. Any other ideas?
>
> Thanks Desiree
> >
> > Desiree Hilbring schrieb:
> >
> > > Hi everybody,
> > >
> > > I created an object, consisting of several smaller boxes, created by
> > > QuadArrays. The problem arises, when I try to rotate the box, then I
get
> > > some really strange rendering results. The edges of the objects are
cut
> of
> > > or
> > > some, not all, of the smaller boxes are not displayed.
> > >
> > > I searched in the archives and found a mail from Daniel Selman, in
> > > which he is describing a problem with QuadArray. Can this have
something
> > > to do with my problem, since my boxes are created with QuadArrays?
> > >
> > > To add my opinion about Java3D. I had no knowledge about 3D Graphics
in
> > > computer science at all, before I tried Java3D. Thats why I am asking
> > > ignorant questions. But with the help of the tutorial and this
> newsgroup,
> > > I was able to get my still simple application working. I guess it will
> > > become harder, when I try more complicated things.
> > >
> > > Thanks for your help.
> > >
> > > Desiree
> > >
> > > You can find the mail of Daniel Selman in
> > > the archives.
> > >
> > > Date:    Sat, 18 Sep 1999 11:44:11 -0300
> > > From:    Daniel Selman <[EMAIL PROTECTED]>
> > > Subject: All QuadArrays disappear when 0,0,0 not in view?
> > >
> > > My original post:
> > >
> > > Hello everybody,
> > >
> > > I have a Quader, which consists from several layers of Shape3D. When I
> try
> > > to rotate the object I get strange rendering results. I am attaching 3
> > > screenshots, the first is the quader I would love to see all the time.
> The
> > > other are the effects I do not understand. First I thougth it might
has
> > > something to do with the front an back clipping distances, but these
are
> > > the values for the screenshot examples:
> > >
> > > front 0.026723915100097657 back 66.80978775024414 ratio 2500.0
> > >
> > > What is causing this effect?
> > >
> > > Thanks for your help in advance.
> > >
> > > Desiree
> > >
> > >
> o------------------------------------------------------------------------o
> > > | Desiree Hilbring      Institut fuer Photogrammetrie und
Fernerkundung
> |
> > > |                       Universitaet Karlsruhe, Germany
> |
> > > |
> |
> > > |                       email: [EMAIL PROTECTED]
> |
> > > |                       # 0721 6083676
> |
> > >
> o------------------------------------------------------------------------o
> > >
> > >
>
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