I've got three questions to ask...
1) When would you use Texture3D as opposed to Texture2D?
2) I've created a wire model of the outer core of an orange. I now want to put the texture of the skin of the orange onto the model. How can I do this so that it doesn't just look like a repeating pattern, considering that the wire model had to be created with TriangleStripArray?
3) Also, I'd like the model of the outer skin of the orange to have width. (I intend to add the internal details of the orange as seperate shapes.) Is there any easy way to make the texture thicker, or do I have to create the wire model with depth and wrap the texture around it?

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