|
I've got three questions to
ask...
1) When would you use Texture3D as opposed to
Texture2D?
2) I've created a wire model of the outer core of
an orange. I now want to put the texture of the skin of the orange
onto the model. How can I do this so that it doesn't just look like a repeating
pattern, considering that the wire model had to be created with
TriangleStripArray?
3) Also, I'd like the model of the outer skin of
the orange to have width. (I intend to add the internal details of the orange as
seperate shapes.) Is there any easy way to make the texture thicker, or do I
have to create the wire model with depth and wrap the texture around
it?
|
- Re: [JAVA3D] Textures on uneven surfaces Paula Keohan
- Re: [JAVA3D] Textures on uneven surfaces Axel Gro�
- Re: [JAVA3D] Textures on uneven surfaces Axel Gro�
- Re: [JAVA3D] Textures on uneven surfaces Tang Yuguan
- Re: [JAVA3D] Textures on uneven surfaces Tang Yuguan
