Hello Paula,

 On 2001-03-13 at 13:45:59 +0000, Paula Keohan wrote:
 > I've got three questions to ask...
 > 1) When would you use Texture3D as opposed to Texture2D?
 In case I want the Texture to be different in dependency of Depth. 
 Especially useful for textures created through algorithms.
 
 > 2) I've created a wire model of the outer core of an orange. I now want to put the 
 >texture of the skin of the orange onto the model. How can I do this so that it 
 >doesn't just look like a repeating pattern, considering that the wire model had to be 
 >created with TriangleStripArray? 
 Maybe use a second texture of different size, they'll overlap different
 everywhere...
 
 > 3) Also, I'd like the model of the outer skin of the orange to have width. (I intend 
 >to add the internal details of the orange as seperate shapes.) Is there any easy way 
 >to make the texture thicker, or do I have to create the wire model with depth and 
 >wrap the texture around it?
 what do you mean exactly? the texture is just like Paint on the surface; it
 doesn't change geometry... If you'd like to do something like cutting
 something out of the outer skin and having a different texture for seeing
 the inner stuff I suppose you'll need
 a 3D-Texture with some spherical mapping. Too bad, I don't know if it is
 supported by Java3D.
 Another way is modeling your geometry and using a program to paint the texture
 directly on it (or through unwrapping). Then you use the resulting texture
 in Java3D for your object. 
 

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