Michael,

What you describe sounds a bit like 'relaxation method'?
I agree, I think this is an interesting area to experiment with Java3D.

I have put some ideas at:
http://www.martinb.com/physics/graph.htm

What do you think? I would welcome any help to improve it.

Martin



> Hi all,
> I am interested in creating a particle system simulation with Java3D. With
> this system, I want to be able to create particles, connected by "springs"
> (either visible or invisible) which can be subjected to various stimuli,
> including gravity, viscous resistance, electro-magnetic forces, etc. The
end
> goal is to be able to create cloth like structures and advanced,
interacting
> sets of points that can be arrayed in a grid like patters. For example, I
> want to be able to create a wall using particles, then "shoot' something
> through that wall and have the wall become broken where the projectile
> penetrated. The problem is that most of the particle-system tutorials use
> very confusing algorithms with advanced math.

> I never did real well in math, but I did get to trig in college.
Questions:

> 1) Can particle systems be programmed with only basic math (add, subtract,
> multiply, divide) using however many steps are needed?

> 2) Are there any examples of particle systems being written in Java3D?

> 3) Does anyone have any recommended resources to look at?

> Thanks,

> Michael P. McCutcheon

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