Michael, What you describe sounds a bit like 'relaxation method'? I agree, I think this is an interesting area to experiment with Java3D. I have put some ideas at: http://www.martinb.com/physics/graph.htm What do you think? I would welcome any help to improve it. Martin > Hi all, > I am interested in creating a particle system simulation with Java3D. With > this system, I want to be able to create particles, connected by "springs" > (either visible or invisible) which can be subjected to various stimuli, > including gravity, viscous resistance, electro-magnetic forces, etc. The end > goal is to be able to create cloth like structures and advanced, interacting > sets of points that can be arrayed in a grid like patters. For example, I > want to be able to create a wall using particles, then "shoot' something > through that wall and have the wall become broken where the projectile > penetrated. The problem is that most of the particle-system tutorials use > very confusing algorithms with advanced math. > I never did real well in math, but I did get to trig in college. Questions: > 1) Can particle systems be programmed with only basic math (add, subtract, > multiply, divide) using however many steps are needed? > 2) Are there any examples of particle systems being written in Java3D? > 3) Does anyone have any recommended resources to look at? > Thanks, > Michael P. McCutcheon =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".