Doug Twilleager wrote:
> Not quite. postRender() is called when all geometries in the scene
> graph have been rendered. This is the last chance for an application
> to render into the back buffer before the back buffer is swapped into
> the front buffer. postSwap() is called after the back buffer has been
> swapped into the front buffer.
Doh! I did know that. I'll blame it on it being too late at night and me
being too tired after a long day's work dealing with JavaMail rather
than Java3D.... :(
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
-------------------------------------------------------------------
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".