Doug Twilleager wrote:

> Not quite.  postRender() is called when all geometries in the scene
> graph have been rendered.  This is the last chance for an application
> to render into the back buffer before the back buffer is swapped into
> the front buffer.  postSwap() is called after the back buffer has been
> swapped into the front buffer.


Doh! I did know that. I'll blame it on it being too late at night and me
being too tired after a long day's work dealing with JavaMail rather
than Java3D.... :(

--
Justin Couch                                    Author, Java Hacker
http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
http://www.j3d.org/              J3D.org The Java 3D Community Site
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