We want very high resolution images for printed versions in JPEG. And
resolution so becomes an  important concen for us. When u poof it to 800 dpi
directly from 72 dpi your are not adding any information. You can always get
the resolution down when you have a high resolution image and get the
desired effect. Do u know of some method to take high resolution outputs?
will appreciate it .
Regards
Ashley.


>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] How to create a jpeg file through the canvas
>Date: Wed, 14 Mar 2001 07:32:49 -0500
>
>Well, dpi doesn't really mean anything.  If I take an 800x800 72dpi
>image and say it is 1x1 inches, then *poof* it's 800 dpi.  Typically,
>ppl use 72dpi images for screen display because that's about what your
>monitor can display.
>
>Is DPI really a concern to you?  Number of pixels is really all you have
>control of.  Why do you want 800 dpi?
>
>-Lee
>
> > -----Original Message-----
> > From: Ashley Martin [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, March 13, 2001 2:24 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] How to create a jpeg file through the canvas
> >
> >
> > Say I am using the NCSA portfolio to grab 2D jpeg images.
> > When I check the
> > resolution of the images they are only 72 dpi. I need to grab
> > them at say
> > 800 dpi. Can I do anything like this.
> > Ashley .
> >
> >
> >
> > >From: Doug Twilleager <[EMAIL PROTECTED]>
> > >Reply-To: Doug Twilleager <[EMAIL PROTECTED]>
> > >To: [EMAIL PROTECTED]
> > >Subject: Re: [JAVA3D] How to create a jpeg file through the canvas
> > >Date: Tue, 13 Mar 2001 11:17:17 -0800
> > >
> > > >
> > > >> understand the documentation, particularly the
> > distinction between
> > > >> postSwap() and postRender().
> > > >
> > > >postRender is after the 3D graphics rendering has finished and
> > > >postSwap() is after any other composition might be
> > finished. Effectively
> > > >postSwap() is the last thing to occur before the
> > background buffer is
> > > >blitted to the screen.
> > > >
> > > >
> > >
> > >Not quite.  postRender() is called when all geometries in the scene
> > >graph have been rendered.  This is the last chance for an application
> > >to render into the back buffer before the back buffer is swapped into
> > >the front buffer.  postSwap() is called after the back
> > buffer has been
> > >swapped into the front buffer.  Since readRaster() may only read the
> > >front buffer, all image capture features need to be done in
> > postSwap().
> > >
> > >Doug Twilleager
> > >Sun Microsystems.
> > >
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