I am trying to figure out the best way to stop rendering, do some
loading/etc and then restart rendering.  I want to do this at startup and
for certain situations.  Specifically I want to free up the CPU cycles and
not show partially built scenegraphs while loading.  I also want to replace
the canvas with some other components during this time (a swing 2d animation
for example, or splash image).

I tried using canvas.stopRenderer() and canvas.startRenderer() but I can't
seem to get it started once I stop it.  I looked at view.stopView() and the
docs say this should not be used for flow control.  Detaching the main
branchgroup is not what I want to do, since that leaves the renderer running
flat out.

Suggestions?

Dave Yazel

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