Hi Dave,

    Here is an exmaple of how start/stopRenderer() works.
(works fine with v1.2.1 release)
It is a bug if startRendering() fail to start once stop.
In this case please send us a test case.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

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>Date: Wed, 14 Mar 2001 19:52:17 -0500
>From: David <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Stopping rendering and restarting
>To: [EMAIL PROTECTED]
>
>I am trying to figure out the best way to stop rendering, do some
>loading/etc and then restart rendering.  I want to do this at startup and
>for certain situations.  Specifically I want to free up the CPU cycles and
>not show partially built scenegraphs while loading.  I also want to replace
>the canvas with some other components during this time (a swing 2d animation
>for example, or splash image).
>
>I tried using canvas.stopRenderer() and canvas.startRenderer() but I can't
>seem to get it started once I stop it.  I looked at view.stopView() and the
>docs say this should not be used for flow control.  Detaching the main
>branchgroup is not what I want to do, since that leaves the renderer running
>flat out.
>
>Suggestions?
>
>Dave Yazel
>
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Navidad.exe

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