Haven't fixed it yet but its now been reported.  In the middle of making the
vrml-impl compliant so I'll take a peak at this when I get to this node.
Looking for a mid april release so hopefully it will be fixed in that release.

-Alan

Boris Zeldin wrote:

> I have a somewhat older version of x3d.jar file and
> have just found a
> bug in vrml loader, at least in my version. The bug
> appears as a result
> of a statement in vrml97 file
>
> ccw FALSE
>
> I checked the source code. I can clearly see where as
> a result of this
> instruction we change the order of vertices in a
> TriangularArray.
> However, I could not found a place where anything
> similar is done with
> texture coordinates. As a result, textures are
> completely messed up. By
> further playing with my example, I managed to "beat"
> this bug. I manually
> changed ccw to TRUE
>

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