I think you might want to check out :
http://www.sigda.org/Eric/java3d/behaviors/index.htm
I'm not sure but the latest release of Java3D might have fixed the problem
you're having.
At 09:33 PM 03/17/2001 -0800, you wrote:
>I have an object in a viewer which I rotate by dragging either up/down (x
>axis rotation) or left/right (y axis rotation).
>
>How do I rotate the object relative to the world coordinates rather then its
>local coordinates? No matter what rotation the object may have I still want
>the drag effect match up with the way the object is spun in the display.
>
>Newbie (thanks)
>
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***********************************************************************
Eric N. Reiss
MEMS Manager
Swanson Center for Product Innovation
Department of Mechanical Engineering
School of Engineering - University of Pittsburgh
3700 O'Hara Street
647 Benedum Hall
Pittsburgh, Pennsylvania 15261
Phone: 412-624-9696
FAX: 412-624-7701
Email: [EMAIL PROTECTED]
http://www.sigda.acm.org/Eric/
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[EMAIL PROTECTED] and include in the body of the message "help".