You are very welcome.

I would suggest using scaling for zooming in both perspective and parallel
projection modes.  You are correct, it would be too involved to switch
between the two methods and by sticking with one method it would be
consistent.  In fact, using translation for perspective and scaling for
parallel could cause some unexpected results when switching between the two
modes.

Joe

-----Original Message-----
From: R Vegan [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 19, 2001 11:53 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Parallel Proj. and MouseZoom Beh.


Thanks Joe. Yes, scaling to mimic zooming in z-direction
is a viable option. But, if the middle-mouse-button(MMB) already
is dedicated to the task of zooming, I am wondering if it wouldn't
get a little too involved to change the MMB task to scaling
when the user has switched mode to parallel from perspective ?
Any further thoughts would be appreciated.

RV



>From: R Vegan <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Parallel Proj. and MouseZoom Beh.
>Date: Mon, 19 Mar 2001 14:12:34 -0000
>
>Hi All
>
>Is there any problem in using Parallel projection in tandem with
>MouseZoom behavior. In my app, the zoom behavior freezes when
>I use Parallel proj., but works fine with Perspective mode.
>I tried changing the projection mode to parallel in one of
>the official Java3D examples (bundled along with Java3D), and
>I noticed very similar problems.
>
>Anything else need to be adjusted with the View/ViewingPlatform
>to get around this ? Thanks in advance
>
>RV
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